All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play
There is no game on Saturday May 2nd due to Free Comic Book Day.
All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play
There is no game on Saturday May 2nd due to Free Comic Book Day.
Our first game represented the chaos of armies just coming together. Every general was inexperienced, every regiment was green, and the battlefield reflected it. Orders were confused, formations wavered, and more than once opportunities slipped away simply because no one yet knew how to handle a brigade in the heat of battle.
By the second engagement the armies had begun to find their footing. A handful of regiments had gained some experience in the field, and one officer—perhaps by luck, perhaps by talent—demonstrated the qualities of a capable commander. Even so, most of the troops were still learning their trade, and the fighting along the Blue River remained unpredictable and often disorganized.
Now we approach Game Three, and the campaign begins to take shape. The armies are no longer entirely raw. A few formations have seen enough fighting to begin to trust their officers and stand their ground under pressure. Commanders are learning which brigades they can rely on and which ones may falter at the wrong moment. Rivalries are beginning to develop, reputations are forming, and the story of the Blue River Campaign is slowly being written.
This next battle will test whether the lessons learned in the first two engagements have taken hold. Will the emerging leaders prove themselves once again? Will the greener formations finally steady themselves under fire? Or will the chaos of battle once more sweep away carefully laid plans?
One thing is certain: along the banks of the Blue River, the campaign is just beginning. Dice will roll, orders will be shouted, and another chapter in this entirely fictional Civil War story will soon be decided on the tabletop.
All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play
All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play
On Saturday January 17, 2026 the Centurions wargaming club hosted their first game Field of Glory, Ancient and Medieval: 3rd Edition set during the Wars of The Roses. The Wars of the Roses has long been a passion project of mine. Seeing the game on the tabletop, even in it’s incomplete form, brought me a lot of joy.
The Wars of the Roses, a dynastic struggle between the House of Lancaster and House of York, lasted from 1455 to 1487, vying for control of the English throne.
The Centurions game was a fictional encounter diving up the sides, putting 12 units on the Yorkist side facing off against 8 units and two light units and a light gun on the Lancastrian side.
| Positions in the center after both sides closed |
| The Lancastrian Left |
| The Lancastrian Center closes the gap. |
| The Yorkist Center Collapses |
| Rys ap Thomas |
February 4th
Koenig Krieg
15mm Seven Years' War
Somewhere in Europe
Jim Fitzgerald
February 21st
Field of GLory - Ancients 3rd Edition
15mm Ancients
Era of the Second Punic War
Joe Knight
February 21st
Field of Glory - Renaissance
10mm Thirty Years' War
Jim Fitzgerald
All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play
January 3rd Tripods and Tri-planes Wings of War War of the Worlds set during WWI Terry January 17th Field of Glory - Ancients and Medievals War of the Roses 25mm January 31st Star Trek - Attack Wing Federation Cardassian War Terry
All Games at the Source Comics and Games Setup begins at 10:30 AM and play soon after. No Figures or Experience are Required to Play