Sunday, July 16, 2023
Schedule for August 2023
A long time ago, in a Galaxy Far Far Away
Star Wars - X-Wing
10:30 AM
The Source Comics and Games
August 19th
"Spikey Bits"
I have no Idea what it means either.
(edit)Thirty Years' War - 10mm - Field of Glory Reinassance
10:30 AM
The Source Comics and Games
Wednesday, July 12, 2023
Battletech - Saturday July 15th
Setting: Galtor III
Time: late May 3025 (3rd Succession War)The campaign itself ran from 25 May to 27 Sept.
The game will take place during the early chaos of the Galtor III campaign. From the back cover of The Galtor Campaign:
The inhabitants of Galtor III, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.
Davion planned to lure a couple Kurita regiments onto Galtor with rumors of a newly discovered Star League storehouse and then ambush the Kurita forces with his own secret reinforcements. Everything went according to plan until five regiments landed and Davion engineers discovered a real Star League installation. Soon Davion units were fighting for their very existence.
Scenario:
(Davion forces) The remnants of the 33rd Avalon Hussars, and McCulloch's Battalion from Alpha Regiment of the 12th Vegan Rangers, have been ordered to fallback to the Middle Way Pass in order to help secure one approach to the real Star League depot.
(Kurita forces) General Yoriyoshi has ordered elements of his 17th Benjamin Regulars to pursue and harrass the 33rd Avalon Hussars as they retreat from the fake Star League depot. Likewise, General Samsonov has ordered elements from a badly mauled 21st Galedon Regulars battalion to keep pressure on the battalion from the 12th Vegan Rangers that are withdrawing from New Derry towards the Middle Way Pass. In addition, both Generals realize that securing that pass instead of the Davion forces would go towards ending the campaign with a victory, but are also competing against each other.
Build rules for this game:
If you want to use your own minis for this game, only mechs that are available in 3025. With a total PV (points value) no higher than 150. Since this is an introductory game, no special pilot abilities nor special command abilities. A good resource for both researching mech availability and using its Force Builder, is the Master Unit List site:
http://www.masterunitlist.info/
Units provided by Terry Ollila
Kurita:
17th Benjamin Regulars.
Lance
•Dragon (2), Dragon (4), Catapult-K2 (3), Archer-2K (4) PV: 148
Company(-)
•Wolverine-6K (3), Shadow Hawk-2K (4), Jenner (5), Panther (4), Panther (4), Panther (5) PV: 150
Lance (from the Regimental Battlegroup)
•Cyclops (2), Orion (4), Lancelot (4), Rifleman (3) PV: 148
21st Galedon Regulars.
Lance
•Warhammer-6K (2), Dragon (3), Dragon (4), Archer-2K (4) PV: 148
Company(-)
•Phoenix Hawk (3), Centurion (4), Wolverine (4), Spider (4), Jenner (5), Panther (5) PV: 150
Davion:
33rd Avalon Hussars
Lance
•Victor (2), Griffin (3), Enforcer (3), Valkyrie (3) PV: 143
Lance
•Warhammer (2), Archer (3), Phoenix Hawk (3), Valkyrie (4) PV: 144
Lance
•Marauder-3D (2), Grasshopper (3), Blackjack (3), Valkyrie (4) PV: 146
12th Vega Rangers
Lance
•Marauder (1), Crusader (2), Valkyrie (2), Locust (4) PV: 148
Lance
•Orion (2), Thunderbolt (3), Wolverine (3), Wasp (4) PV: 148
Lance
•Grasshopper (1), Enforcer (3), Phoenix Hawk (2), Stinger (3) PV: 141
* the number in brackets is the skill level for that mech's pilot. The lower the number the better the pilot.